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Cartoon Teen Girl modèle 3D

Certifié StemCell
Certifié Omniverse
3ds Max 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18  |  Advanced Render
USD  |  Omniverse
glTF 2.0
FBX Specular v
FBX Metallic v
Autres fichiers
3D Modèle Caractéristiques
12,870 Des polygones
13,135 Sommets
Polygonal Quads only Géométrie
Les textures
UV mappé
non-overlapping UV non emballés
ID du produit: 1409602
186 Produits
Depuis 2005

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All purpose off-line rendering and real-time 3D Cartoon Teenager Girl character.
Modeled with 3ds Max 2015 and textured with 3d-Coat 4.8.
Suitable for general animation and also optimized for real-time applications with PBR materials.


Cute young teenager about 17 to 20 years old, white pink skin with orange hair, green eyes and round face. She is wearing a fresh summer outfit with blue short jeans and pink shirt. This cartoon is intended to represent a pretty, young woman, school girl, of many possible nationalities: European, american, latina, Brazilian, Italian, and others.
*** This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.***

|| SPECS ||

Composed by 18 separated meshes.
12870 quad polygons and 12135 vertices.
.Max format usesTurboSmooth (99k polygons) for off-line rendering.
Materials are setup accordingly for each renderer and conversion, thanks to Stemcell.
First 8 images in the presentation are rendered with mental ray on 3ds Max.
Model is in T-Pose and is NOT rigged.


The character is organized in 4 sets, that each of them share the same material and UVs:
(You can select the corresponding objects on Max using the selection set with the same name.)

Eeach material (or UV set) includes the following maps for Specular Workflow:
And for Metal-Rougness workflow:
_AO(Ambient Occlusion)

All maps are PNG at 4096x4096 pixels except transparent material 'eyeCristal' at 512x512 píxels.


Model is built to real-world scale
Units used: Centimeters. Model is 158 centimeters tall. 1unit = 1cm.
Scene objects are organized by one group and one layer.
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