Offre spéciale! De

:::
Éléments sélectionnés uniquement. Afficher plus d'offres dans Mon compte.

Cartoon Teen Girl modèle 3D

$79
ou
Licence Libre de Droits
- Toutes les utilisations étendues
Formats inclus
Certifié StemCell
3ds Max 2015 mental ray
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18 Advanced Render
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
teenGirl_full_003_PAINT_ONLY_00_006.zip
3dCoat project with all lowpoly paint objects. Ide

Vous ne voyez pas le format de fichier dont vous avez besoin?

Conversion de format de fichier libre

Confiance Complète

Avoir des questions? Chattez avec nous maintenant.

Chat en direct maintenant 24/7
3D Modèle Caractéristiques
ID du produit:1409602
Publié:
Géométrie:Polygonal Quads only
Des polygones:12,870
Sommets:13,135
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Yes, non-overlapping
Artiste
TurboSquid Membre depuis January 2005
Vend actuellement 190 des produits
Réalisations:
Évaluation du produit
Non évalué
la description
All purpose off-line rendering and real-time 3D Cartoon Teenager Girl character.
Modeled with 3ds Max 2015 and textured with 3d-Coat 4.8.
Suitable for general animation and also optimized for real-time applications with PBR materials.

|| CONCEPT & DESIGN ||

Cute young teenager about 17 to 20 years old, white pink skin with orange hair, green eyes and round face. She is wearing a fresh summer outfit with blue short jeans and pink shirt. This cartoon is intended to represent a pretty, young woman, school girl, of many possible nationalities: European, american, latina, Brazilian, Italian, and others.
*** This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.***

|| SPECS ||

Composed by 18 separated meshes.
12870 quad polygons and 12135 vertices.
.Max format usesTurboSmooth (99k polygons) for off-line rendering.
Materials are setup accordingly for each renderer and conversion, thanks to Stemcell.
First 8 images in the presentation are rendered with mental ray on 3ds Max.
Model is in T-Pose and is NOT rigged.

|| TEXTURES & MATERIALS ||

The character is organized in 4 sets, that each of them share the same material and UVs:
1-fullBody
2-fullOutfit
3-hair
4-eyeCristal
(You can select the corresponding objects on Max using the selection set with the same name.)

Eeach material (or UV set) includes the following maps for Specular Workflow:
_Diffuse,
_Glossiness,
_Normal,
_Specular
And for Metal-Rougness workflow:
_BaseColor,
_Metallic,
_Normal,
_Roughness,
_AO(Ambient Occlusion)

All maps are PNG at 4096x4096 pixels except transparent material 'eyeCristal' at 512x512 píxels.

|| GENERAL ||

Model is built to real-world scale
Units used: Centimeters. Model is 158 centimeters tall. 1unit = 1cm.
Scene objects are organized by one group and one layer.
Produits connexes
Plus de produits par l'artiste