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Chevrolet Silverado 2016 modèle 3D

GM License
- Produit sous licence officielle

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Formats inclus
Mar 2, 2018
CheckMate Pro Agréé
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D Modèle Caractéristiques
ID du produit:984941
Publié:
Géométrie:Polygonal Quads/Tris
Des polygones:167,783
Sommets:153,293
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Mixed
Artiste
TurboSquid Membre depuis October 2005
Vend actuellement 355 des produits
Réalisations:
Évaluation du produit
2 Notes soumises
la description
High detailed 3D model of 2016 Chevrolet Silverado with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 5 textures, which vary in resolution from 1710x1710px to 3072x3072px
    - Windshield and rear window are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 153,293 faces and 167,783 vertices
       MeshSmooth iteration 1: 611,750 faces and 641,649 vertices
       MeshSmooth iteration 2: 2,447,000 faces and 2,506,295 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 153,293 faces and 167,783 vertices
       Subdivision iteration 1: 611,750 faces and 641,649 vertices
       Subdivision iteration 2: 2,447,000 faces and 2,506,295 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 153,293 faces and 167,782 vertices
       Subdivision iteration 1: 611,750 faces and 641,647 vertices
       Subdivision iteration 2: 2,447,000 faces and 2,506,291 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 153,293 faces and 167,783 vertices
       medium: 611,750 faces and 641,649 vertices
       high: 2,447,000 faces and 2,506,295 vertices

   - .3DS format (3 files included):
       low: 305,164 faces and 249,571 vertices
       medium: 1,223,500 faces and 797,632 vertices
       high: 4,894,000 faces and 2,849,976 vertices
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