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Bentley Continental GT V8 Convertible 2020 modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
Aug 1, 2011
CheckMate Pro Agréé
FORMATS
ORIGINAIRE DE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modèle Caractéristiques
212,768 Des polygones
238,616 Sommets
Polygonal Quads/Tris Géométrie
Les textures
Matériaux
UV mappé
Mixed UV non emballés
ID du produit: 1414176
513 Produits
Depuis 2005
307
129

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High detailed 3D model of 2020 Bentley Continental GT V8 Convertible with interior.

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 212,768 faces and 238,616 vertices
MeshSmooth iteration 1: 849,711 faces and 901,785 vertices
MeshSmooth iteration 2: 3,398,844 faces and 3,502,009 vertices

.MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 212,768 faces and 238,616 vertices
Subdivision iteration 1: 849,711 faces and 901,785 vertices
Subdivision iteration 2: 3,398,844 faces and 3,502,009 vertices

.C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 212,768 faces and 238,613 vertices
Subdivision iteration 1: 849,711 faces and 901,773 vertices
Subdivision iteration 2: 3,398,844 faces and 3,501,961 vertices

.FBX and .OBJ formats (3 files included for each format):
low: 212,768 faces and 238,616 vertices
medium: 849,711 faces and 901,785 vertices
high: 3,398,844 faces and 3,502,009 vertices

.3DS format (3 files included):
low: 424,175 faces and 266,151 vertices
medium: 1,699,422 faces and 964,075 vertices
high: 6,797,688 faces and 3,680,568 vertices
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