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Toyota Prius 2019 modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
Jul 13, 2020
CheckMate Pro Agréé
FORMATS
ORIGINAIRE DE
3ds Max 2015  |  Corona 5
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline rendererVersion
3D Studio
FBX
OBJ
3D Modèle Caractéristiques
184,718 Des polygones
202,246 Sommets
Polygonal Quads/Tris Géométrie
Les textures
Matériaux
UV mappé
Mixed UV non emballés
ID du produit: 1412073
344 Produits
Depuis 2005
320
20

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High detailed 3D model of 2019 Toyota Prius with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 19 textures, which vary in resolution from 300x350px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 184,718 faces and 202,246 vertices
       MeshSmooth iteration 1: 733,481 faces and 773,171 vertices
       MeshSmooth iteration 2: 2,933,924 faces and 3,012,547 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 184,718 faces and 202,246 vertices
       Subdivision iteration 1: 733,481 faces and 773,171 vertices
       Subdivision iteration 2: 2,933,924 faces and 3,012,547 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 184,717 faces and 202,245 vertices
       Subdivision iteration 1: 733,477 faces and 773,167 vertices
       Subdivision iteration 2: 2,933,908 faces and 3,012,531 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 184,718 faces and 202,246 vertices
       medium: 733,481 faces and 773,171 vertices
       high: 2,933,924 faces and 3,012,547 vertices

   - .3DS format (3 files included):
       low: 364,045 faces and 220,895 vertices
       medium: 1,466,962 faces and 816,942 vertices
       high: 5,867,848 faces and 3,157,079 vertices
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