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Mercedes-Benz Classe S Maybach 2018 modèle 3D

$199
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Licence Libre de Droits
- Utilisations éditoriales seulement
La propriété intellectuelle décrite dans ce modèle , incluant le marques "mercedes-benz" et "maybach", n'est ni affiliée, ni approuvée par les ayants droit de licence et doit être utilisée sous les restrictions d'utilisation éditoriales .
Formats inclus
Nov 7, 2017
CheckMate Pro Agréé
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D Modèle Caractéristiques
ID du produit:1217175
Publié:
Géométrie:Polygonal Quads/Tris
Des polygones:173,251
Sommets:195,243
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Mixed
Artiste
TurboSquid Membre depuis October 2005
Vend actuellement 356 des produits
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Évaluation du produit
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Mention légale: La propriété intellectuelle décrite dans ce modèle , incluant le marques "mercedes-benz" et "maybach", n'est ni affiliée, ni endossée par les titulaires des droits d'origine.

la description
High detailed 3D model of 2018 Mercedes-Benz S-Class Maybach with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 256x256px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 173,251 faces and 195,243 vertices
       MeshSmooth iteration 1: 692,063 faces and 735,919 vertices
       MeshSmooth iteration 2: 2,768,252 faces and 2,854,895 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 173,251 faces and 195,243 vertices
       Subdivision iteration 1: 692,063 faces and 735,919 vertices
       Subdivision iteration 2: 2,768,252 faces and 2,854,895 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 173,251 faces and 195,243 vertices
       Subdivision iteration 1: 865,314 faces and 931,162 vertices
       Subdivision iteration 2: 2,941,503 faces and 3,050,138 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 173,251 faces and 195,243 vertices
       medium: 692,063 faces and 735,919 vertices
       high: 2,768,252 faces and 2,854,895 vertices

   - .3DS format (3 files included):
       low: 345,561 faces and 208,204 vertices
       medium: 1,384,126 faces and 767,087 vertices
       high: 5,536,504 faces and 2,970,414 vertices
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