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Max v2.0- Bajo + Alto + NormMap modelo 3d

Gratis
Licencia Libre de Derechos
- Todos los usos extendidos
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
Blender
Lightwave 1.0 Default Scanline
Other
OBJ
FBX
3D Studio
3D Modelo Presupuesto
identificación de producto:587092
Publicado:
Descargas:114544
Geometría:Polygonal
Poligonos:2,648
Vértices:2,675
Texturas:No
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde December 2009
Actualmente vende 12 productos
Logros:
Valoración del producto
28 Calificaciones enviadas
tanatosdemetalsigurros4013208052268
Oct 8, 2013
Wonderful
Imperium Design
Nov 26, 2013
Great model!
akudin
Dec 4, 2013
slamdunk5641
Mar 26, 2014
sweet
Dareln
Apr 1, 2014
Thobar
Apr 22, 2014
M Pierre
May 2, 2014
SPhenix
May 16, 2014
Excellent Freebies!
alavic
Jul 31, 2014
digital extacy
Aug 17, 2014
nono8190
Oct 7, 2014
jaiseo
Dec 7, 2014
P3t3rPan
Jan 19, 2015
deather4dead
Mar 4, 2016
antuandemarco
Apr 15, 2016
Junthee
Nov 15, 2016
scruffynerfherderx14
Feb 24, 2017
Paul Bert
Jul 9, 2017
jijo jacob john
Jul 12, 2017
good work of art
Ssonic_
Feb 2, 2018
HobbyFirst
Jul 27, 2018
member1061594439
Jun 12, 2019
member6890477573
Jun 21, 2019
Me gusta mucho esto
member4224772603
Jun 29, 2019
member4286730910
Aug 17, 2019
Good work. Thank you :)
descripción
Contained:
2 models:
.Low poly model- 2648 Polygons
.High poly sculpted version of the model- 110874 Polygons
.Normal Map- 4046 x 4046

LowPoly, high quality Anamatically correct Human male. Very light on system resources, but has has a High-poly look through the Normal map (using the model's High poly sculpt- which is also provided).

For top quality rendered close ups, level 1 or 2 Subdivisions could be applied, or the high poly sculpt used.

Model:
.All Quads- All polygons on the model are quads only, which should make animation and further work on the model painless.
.Clean polygon layout and Edge Loops.
.OBJ format
.blend
.fbx
.lwo
.3ds

Suitable for:
.Games
.Simulations
.Rendered close ups(low poly or with some subdivision levels added, or using High poly model)
.Built with animation in mind(All Quads, and good edge-loops), will deform well.
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