ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap.
ImpressObjects consists of 2 files: ImpressObjects.dlu and
The zip file includes separate files for the following versions of Max: 2012 and 2013 x32 and x64, 2014, 2015, 2016
HOW TO USE: 1) Use the 'Select Node A' and 'Select Node B' pickbuttons to choose two overlapping meshes. 2) Press the 'Create Target' button to create a target helper. This determines the directions in which intersecting vertices will be moved. 3) Adjust the target helper as desired. 4) Click 'Impress'.
FEATURES: - Non-destructive to mesh topology - Unlike boolean operations, ImpressObjects does not cut through the geometry, allowing the resulting meshes to be used in morph animations.
Set the comparative 'hardness' of each mesh - Two meshes may be used to impress upon each other equally, one entirely on the other, or anywhere in between.
Fine tune the intersection - Control the manner in which the intersection is checked. Use a point, line, or plane to generate intersect reference coordinates. - Decide how close your mesh surfaces are allowed to be using buffer objects. Increase the buffer values to prevent intersection of low poly geometry, or decrease for a seamless fit.
Fast and easy to use - Select two nodes, create and position a target helper, and click a button for immediate results* - If you don't like how it turned out, just hit undo, adjust the settings, and try again. - ImpressObjects creates standard editable mesh objects that can be distributed, exported, or converted to other formats without hassle.
Set the comparative 'hardness' of each mesh - Two meshes may be used to impress upon each other equally, one entirely on the other, or anywhere in between.
Fine tune the intersection - Control the manner in which the intersection is checked. Use a point, line, or plane to generate intersect reference coordinates. - Decide how close your mesh surfaces are allowed to be using buffer objects. Increase the buffer values to prevent intersection of low poly geometry, or decrease them for a seamless fit.