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Zombie Man PBR Rigged Character modelo 3D modelo 3d

Nov 7, 2017
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2017  |  Corona 1.6hotfix1
Blender 2.8  |  Cycles Render
Other textures
FBX 2013
OBJ 2017
Other marmoset
Otros archivos
pbr_hair_textures.rar
Standard_Zombie_Unreal_Package.zip
standard_zombie_unreal_01.fbx
standard_zombie_unreal_02.fbx
3D Modelo Presupuesto
28,071 Poligonos
29,285 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
Riggeado
identificación de producto: 1097867
43 Productos
Desde {{año}}
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Zombie Man Character Real-time PBR Model with Unreal 4 Support

Game Ready Zombie Man Character - PBR ready

Character was rendered in 3dsmax with Corona Render (vers.1.6 hotfix 1) with PBR textures.

Character was also rendered in Marmoset Toolbox 3.02 to show achievable quality in game engines or real-time environments. Marmoset scene included.

Package contains:

-------------------------UnrealPackage-------------------------------

Character exported to Unreal 4 with already assigned Textures and rig (Mannequin Skeleton)
Textures are properly calibrated for Unreal

Unity Texture types:
Color in TGA
Normal in TGA
AO/Roughness/Metallic in TGA

---------------------------Blender File--------------------------------

Character rigged in Blender 2.8

---------------------------3dsmax scene--------------------------------
Character in Pose with assigned Textures and Materials.
Pose can be turned into A-pose in 3dsmax too under
Motion Tab > Figure Mode
3dsmax rig is not compatible with unreal (please use FBX file)

-------------------------------------Rig-------------------------------------
Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data

--------------------------Renderer in 3dsmax--------------------------
Scene with Corona Render setup. Materials and Textures are assigned and ready to render

-------------------------------Character mesh--------------------------
Polys: 28071
Verts : 29285

Model not intended for subdivision.

---------------------------------Real world scale------------------------
Body Ca.180 cm
3ds max units: cm

-----------------------------------Textures--------------------------------
Textures are assigned in marmoset and 3dsmax.
Character is splitted in 2 texture-sets.
One for the character and one for the hair(opacity).

-----------------------------------UV--------------------------------
Professional UV Layout

----------------Character parts and texture Resolution------------
Body: 8192x8192 px
Hair: 2048x2048 px


--------------------Marmoset Texture types---------------------------
Albedo (Color)
Normal
Roughness
Metallness
Opacity
AO (Ambient Occlusion)

---------------------Corona Texture types-----------------------------
Albedo (Color)
Normal
Gloss
Reflection
Metallness
Opacity (for destroyed Cloth)
IOR

-------------------------Textures Formats------------------------------
JPG and TGA

---------------------------Marmoset scene-----------------------------
Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures.
Marmoset Vers. 3.02

----------------------------FBX 2013-------------------------------------
Exported Character in A-pose with bones in FBX Format 2013
Exported Character in A-pose with bones in FBX Format for Unreal

Welcome to see my other characters here on Turbosquid by clicking on my artist name.

Have fun! :)
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