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WallClock de madera modelo 3d

$35
o
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
Blender 2.73
Blender 2.73

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3D Modelo Presupuesto
identificación de producto:900428
Publicado:
Geometría:Subdivision
Poligonos:72,100
Vértices:73,100
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde September 2009
Actualmente vende 144 productos
Logros:
Valoración del producto
Sin calificación
descripción
Detailed model of a wooden wall clock. Its classic style is ideal for many type of interior scenes.

The models are properly UV mapped and textured (diffuse, normal and specularity). Ready for quality renders and close-up shots. Renders were created with Cycles with 1 level of subdivision applied.

Tech info:
All objects are subdivision surfaces but it look great even without subdivision.
Object origin is set to the center of the back of the base model for easy placement and scaling. All the other objects are parented to the Wallclock_base object.
Materials are set for Cycles.
Textures are in 4K and 2K resolution.

The model is made of 15 objects, with meaningful names. The clock hands and the door have rotation constraints to limit their movement.

Total Polygon count w/o subdiv: 21900
Total Vertex count w/o subdiv: 22400

Total Polygon count with subdiv: 72100
Total Vertex count with subdiv: 73100


Package info:
There are 2 different blend files included:
WallClock_model_only.blend only contains the models with the materials.
WallClock_cycles_final.blend contains the models and all the lightning settings and cameras that were used for the preview images. The models are on layer 1.


OBJ and FBX files are tested in 3ds Max

To use only the models you can choose append from your scene and navigate to the WallClock_model_only.blend file and append the models by their group (WallClock) or simply open the blend file and you will find the models at the center on layer 1. Scale and rotations are applied to avoid issues during editing.
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