The Scarlet King Snake model was created to match the reptile's real world scale, shape, skin scales and colours as accurately as possible. There is a basic FK rig for keyframe animation/poses and a basic IK rig for animation along a spline. Rigged for animation in Lightwave 9.2, Cinema 4D R16, Softimage 2013, Maya 2012 and Max 2010.
Previews are rendered in Cinema4D R16 with Redshift version 2.5.32. Preview scenes set up for rendering with Redshift version 2.5.32 are provided without the hdri map.
Mouth can be opened with blend shapes but if you want to animate the tongue while the mouth is open, you have to use the jaw and tongue bones instead.
Polygons: 4184 Vertices: 4173
Albedo 4096 x 4096 Normal Map 4096 x 4096 Height Map 4096 x 4096 4K map of metalness is included but it is advisable to adjust the gloss with the slider. Photoshop CS6 texture template included.