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RIGGED PBR War Cannon modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Maya 2016  |  Arnold
FBX 2014/15
Other Texture
Other Marmoset
3D Modelo Presupuesto
21,027 Poligonos
21,746 Vértices
Polygonal Geometría
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 1302344
14 Productos
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High Quality RIGGED PBR War Cannon

The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).

The cannon has been rigged in Autodesk Maya. The chains react based on physics and the wheel movement is driven by Maya Expressions
I provide the shot scene, with fluid setup and recoil animation

Along with the forementioned material I produced a tutorial for the rig that you can find on Vimeo (putting /277851939 after the web domain).

I also produced another video (putting /277782449 after the web domain) that shows the cannon shot with smoke



* 21027 polygons
* 21746 vertices
* Real size model
* Unwrapped UVs with NO overlapping
* High Quality Textures
* Scene files included
* Clean Maya Outliner



* Maya Zip file with the following folder structure:
- cannon.mb ( version 2016 with light setup and NO rig)
- Cannon_rig.mb ( version 2016 with material setup and RIG)
- Cannon_rig_no_mat.mb ( version 2016 - just the RIG without material setup)
- shot-scene.zip
- shot-scene.mb ( version 2016 - the scene with fluid simulation, animation and simple light setup)
- Skydome Texture ( the texture mapped to the skydome, to render the shot)
- Background Comp ( the fortress background used in the comp of the shot)

* .fbx file format
* .obj file format
* Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup (static cannon)
* High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model
* High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file
* An example video (.mp4) that shows the cannon shot
* A video tutorial (.mp4) that explain the rig features



* High Quality textures (4096 X 4096)
* Base Color
* Roughness
* Metallic
* Normal

2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)


ARNOLD PBR TEXTURES (for aiStandard shader)

* High Quality textures (4096 X 4096)
* Linear Workflow setup (for Maya 2016)
* diffuse Map (mapped in the diffuse channel)
* specular map (mapped in Arnold specular color)
* roughness map (mapped in Arnold roughness)
* f0 map (mapped in Arnold Reflectance at normal)
* Normal Map (mapped in Arnold Bump map rollout)



* Moving the wheels is really simple: just translate the Global Controller and the wheels are driven by expressions
* It's always possible to animate the wheel offset separately with custom attributes bound to the Global Controller
* The Axis orientation of the global controller needs to be set to 'object', in order to rotate and animate the cannon in other directions
* Chains are physically calculated and their simulation runs wh
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