High quality rigged hard surface model ready for render and animation. The concept is unique.
Most polygons are quadrified. Minimal numder of tris.
12 texture maps. From 1024x1024 px to 4096x4096 px.
All geometry is in separated to layer 'Moto'. Just select child nodes and apply TurboSmooth before rendering.
All cameras, lights and hepler planes for them are in separate layer. Render settings are applied.
To turn on Volume light from headlights just go to Environment and effects (click '8) and in Atmosphere effects select Volume light and activate it.
The Unints are set to Generic units. One unit equals to one centimetre.
Dimensions are about 242x84x126 (LxWxH)
Rigged controllers (in 'Controllers' layer ).
Red 'Contr_Root' is the main controller to move and rotate the model. The wheels are automatically attached to surface and rotate proparly during moving the 'Contr_Root' (watch the penultimate turntable). By default the surface is the 'Earth_01' that is in Zero layer. You can use your own surface and apply it for rig. Just select 'Conform_Earth_01' object and in Modify panel click Pick Object to select your surface. !!!Make sure that the pivot of the Contr_Root is above the highest point of your surface!!!! You can move it on Z_axis as you need.
Blue controllers 'Contr_damper_front'_001 and 'Contr_damper_back_001' are obviously for damper setup in both sides of the motorcycle (watch the last turntable).
Green 'Contr_helm_rot_001' is to rotate the helm, the fork anf the front wheel (watch the last turntable).
Contr_stand_001 helper is just to unfold the footrest.
And at last 'Contr_bank_rot_001' is to rotate the whole model on a roll angle (watch the last turntable).