Ojo humano realista V2

$79

Licencia estándar | Licencia de actualización
Formatos (5)
Native | Maya 2015 | mental ray 2015
Maya 2015 | V-Ray 3.0
3ds Max 2015 | mental ray 2015
FBX
OBJ
Especificaciones
Fecha de publicación October 11, 2018
identificación de producto 1335955
Poligonos 1,559
Vértices 1,587
Sólo quads poligonales
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Riggeado
Exclusivo de TurboSquid
member avatar
M_Magableh95
26 Productos | Contributor Desde 2011
¿Tener preguntas? Chatea con nosotros ahora.

descripción

Realistic Human Eye Pro-Version Model.

Check the full Human body, Product ID: 1301904

______________________Geometry_____________________________________________________
- This model was made using Autodesk Maya 2015, and it is a very high quality model.
- The base model is very realistic and actual eye anatomy is applied in the model.
- Clean modeling topology is used.
- Contains 100% Quad-Faces, no Tri-Faces, and no N-Gons (more than 4 edges per face).
- No problems with geometry (no zero-area faces or overlapping vertices).

______________________Textures and UV Maps__________________________________________
- This model is completely UV mapped with no overlapping UVs.
- This model has many texture files included with easy names.
- The texture maps are (9 maps):

Eyes (9 maps):
- Color map [PNG][4096 X 4096]
- Epidermal map [PNG][4096 X 4096]
- Subdermal map [PNG][4096 X 4096]
- Backscatter map [PNG][4096 X 4096]
- Normal map [PNG][4096 X 4096]
- Specular map [PNG][4096 X 4096]
- Bloodiness Lvl1 map [PNG][4096 X 4096]
- Bloodiness Lvl2 map [PNG][4096 X 4096]
- Color-Mask map [PNG][4096 X 4096]

______________________SSS Materials and Rendering____________________________
- This model was rendered using Maya Mental Ray, and the Mental Ray materials are included in the native file scene (MAYA-Mental Ray).
- The model is ready for render as the signature image.
- ibl environment is included in Maya and 3Ds max scenes.
- SSS materials (for Mental Ray and V-Ray) with the proper maps are used for maximum realism.
- SSS materials are used with the non-native formats and a sample from the renders is added above.
- NOTE: obj and fbx files are having their default materials and textures.

______________________Groups and Organization_______________________________
- All the objects are completely organized in named groups.
- No default names , All objects are named with easy names.

______________________Real-World Scale_____________________________________
- This model has a real world scale in (cm)

______________________Riggring____________________________________________
- This model is rigged for the Maya (Mental Ray / V-Ray) formats and the other formats are not rigged.
- You can control the Pupil Dilation, Bloodiness and Eye color directally from the scene, and a screenshot is added above.
- Bloodiness is controlled by overlaying different textures.
- Eye Color is controlled by a special material control options.
- Pupil Dilation is controled by Blend-Shape method.
- fbx format has the Blend-Shape rig available.

______________________Available Formats___________________________________
- ma/mb 2015 [Mental Ray] (9 maps + HDRI map)
- mb 2015 [V-Ray] (9 maps + HDRI map)
- max 2015 [Mental Ray] (6 maps + HDRI map)
- fbx 2013 (3 map)
- obj (3 map)


....................................................................
PLEASE don't forget to rate the product.
....................................................................

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

Cargando...