Meshes are sculpted in zbrush and tranferred to 3dsmax/Vray displacement textures.
The model is fully rigged and ready to animate. The rig system used is CAT mixed with custom bones and morphs. Apart from the basic functions the rig has sting retract, abdomen inflating and automated wings movement.
The fur is made with ornatrix but a version with the fur baked to meshes is provided aswell.
Professional shaders provided with SSS effects for skin and VrayHairMaterial for fur.
Everything is named and organized in several layers.
To get near realtime viewport framerates in animations I recommend to hide the fur layer.
You can watch a commercial done with this model in my web page.