-native .blend file, rigged: simply unzip 'blend+textures'; materials for cycles renderer; environment used for preview images not included
-.fbx: NOT rigged (the .blend have several bendy bones/ drivers/ costraints not easily convertible in other file formats), you will need your own material/shader setup; if using this format you may be interested at the not rigged version
-textures: 16x 4096x4096 .png (4x base color, 4x metallic, 4x roughness, 4x normal) 'clean' 16x 4096x4096 .png (4x base color, 4x metallic, 4x roughness, 4x normal) 'dirty': simply swap this textures with the 'clean' to obtain the look as the second preview image
Textures suitable for pbr.
Materials: 4x, same setup with different textures. Mesh objects: 104x