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Tapa de la estufa de la caldera modelo 3d

$14.99
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- Todos los usos extendidos
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3D Modelo Presupuesto
identificación de producto:795491
Publicado:
Geometría:Polygonal Quads only
Poligonos:7,020
Vértices:7,156
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde August 2012
Actualmente vende 101 productos
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Valoración del producto
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descripción
MODEL DESCRIPTION
This is a stove top kettle.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.


MESH
The model is two objects.
(1) The kettle base.
(2) The handle
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 7156 vertices.
There are 7020 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

ANIMATION
This product is not rigged.


TEXTURES / MATERIALS

1 x 4096 x 1024 PNG diffuse.
1 x 4096 x 1024 PNG BW spec map.
1 x 4096 x 1024 PNG bump map.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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