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Abeja (ANIMADA) (PIEL) modelo 3d

$499
o
Licencia Libre de Derechos
- Todos los usos extendidos
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
Mar 19, 2013
CheckMate Pro Certificado
Maya 2011ma/mb mental ray
Maya 2018 Arnold

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3D Modelo Presupuesto
identificación de producto:730700
Publicado:
Geometría:Polygonal Quads only
Poligonos:10,630
Vértices:11,045
Texturas:Yes
Materiales:Yes
Riggeado:Yes
Animado:Yes
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde September 2005
Actualmente vende 405 productos
Logros:
Valoración del producto
4 Calificaciones enviadas
descripción
*INCLUDES ALSO THE UPDATED VERSION MAYA 2018/ ARNOLD


High Detailed Photorealistic Honeybee; FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has been modeled with a clean topology based on quads and loops.It is RIGGED, ANIMATED and smoothable.
(Ready to render EXACTLY as you see above)


7 High resolution textures (main color textures are .TGA)

color: 4096x4096
specular : 4096x4096
diffuse : 4096x4096
bump: 4096x4096
wing_trans: 4096x4096
wing_specular: 4096x4096
fur color 2048x2048

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Formats included:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

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The Maya scenes are set with the '3' hotkey for the geometry approximation preview and render.

Polycount (quads): 10630

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You would need Shave and A Haircut for Maya 2011 in order to render the subtle/tiny hair, otherwise you would be able to render only the textured model without fur.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 2 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--6 different hair systems for a total of about 50k hair prims.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose


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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.



3 animation sets have been included in a separate maya file (referenced to the main rig) to make them easier to use:

-fly (loop)- 48 frames
-fly around (loop)- 48 frames
-fly to camera- 150 frames


The 'fly to camera' animation is driven by an Animation Layer Rig.

You can setup the side to side fly distance, rotations, feet delay... and those parameters can be animated too!


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*INCLUDES ALSO THE UPDATED VERSION MAYA 2018/ ARNOLD

NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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