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Pantera Negra (2) (EQUIPO) (PIEL) modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Apr 6, 2015
CheckMate Lite Certificado
FORMATOS
NATIVO
Maya 2013  |  mental ray
Maya 2018  |  Arnold
3D Modelo Presupuesto
36,902 Poligonos
37,153 Vértices
Polygonal Quads only Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
Riggeado
identificación de producto: 900092
433 Productos
Desde {{año}}
314
54

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***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT

High Detailed Photorealistic Black Panther; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on quads and loops. It is FULLY RIGGED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above - maya versions)

- eyes, corneas and teeth are modeled separately.
- 2 morph targets included (connected via Blend Shapes): open/close mouth, snarling

- 4k High resolution texture + normal map (main color textures are .TGA)
-----------------------
Formats included:

Maya 2018 .ma - Arnold
Maya 2013 .ma - Mental Ray
Maya 2013 .mb - Mental Ray
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The Maya 2013 formats are set with the '3' hotkey for the geometry approximation preview and render.

Polycount (quads):

main mesh: 34240
teeth/tongue: 2270
eyeballs/corneas: 392

background plane: 128

----------------
SHAVE AND A HAIRCUT NOTES:
You would need Shave and A Haircut for Maya 2013 (*/**/***) in order to render the fur out, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
The actual rendering time is about 5 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM)

* The actual hair/fur have been created with Shave and a haircut 8.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose (plus morph targets included)
***you would need shave 9.6 for Maya 2018 in order to render the fur in the Maya 2018 version.

RIG NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

-In the rig root there is a switch that allows to change between low and hi poly meshes.

************************
NO POSTWORK ON THESE RENDERS (MENTAL RAY/ARNOLD)

***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT
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