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León (2) (ALIGADO) (PIEL) modelo 3d

Mar 16, 2015
CheckMate Pro Certificado
Maya 2014  |  mental ray
3D Modelo Presupuesto
13,502 Poligonos
13,791 Vértices
Polygonal Quads only Geometría
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 690214
425 Productos
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High-detailed, realistic lion; FULLY RIGGED animation-ready, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
This model has been modeled with a clean topology based on quads and loops. It is RIGGED, animation-ready and smoothable.
Eyeballs, teeth, tongue and gum are included and modeled separately.
The model is provided with high resolution (4k) textures (main color maps are.TGA):
body color- 4096x4096
body specular - 4096x4096
body normal- 4096x4096
eyeball color - 1024x1024
mouth color -1024x1024
mouth specular- 1024x1024
mouth normal- 1024x1024

This pack includes all the following formats:
.mb (Maya 2014 binary)
.ma (Maya 2014 ascii)

The Maya 2014 formats are ready to render exactly as you see above with mental ray and shave and haircut settings.
The Maya 2014 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2014(ma/mb) polycount (quads) (including eyeballs/teeth/tongue/gum): 13, 502
The main lion mesh is 8702
The Fur is made with Shave and A Haircut for Maya 2014 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 8 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--11 different hair systems for a total of about 520k hair prims (various multistrand setup)
The Shave and Haircut Fur is included in each Maya 2014 format (ma/mb).

*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Ears and jaw have controls and eye blinking included (head ctrl).

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