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Personaje Robot Interceptor Unreal Unity modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
Blender 2.82  |  Cycles Render 2.82
Blender 2.82  |  Cycles Render 2.82
FBX 2020
Textures for Lowpoly Character - Blender/Marmoset
Textures for Lowpoly Character (Unreal)
Otros archivos
Interceptor_unity.unitypackage
Interceptor_Unreal_ 4.24_Project.rar
3D Modelo Presupuesto
31,212 Poligonos
30,702 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
Riggeado
identificación de producto: 1409896
43 Productos
Desde {{año}}
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Interceptor Robot Game Character PBR ready
in High and Lowpoly (Game) Resolution
Unreal and Unity packages included.

Lowpoly Character is the main Product. I added Highpoly version as extra for highest quality renderings etc.
Lowpoly Character is rigged in Blender 2.8. Blend file attached.


Turnables and Unreal engine shots are done with Lowpoly version.
The preview still images are done with Highpoly version.


Package contains:

-------------------------Blender scene--------------------------------

Character in Highpoly Blender 2.8 (unrigged)
Character in Lowpoly Blender 2.8 ( rigged)


-------------------------Rig--------------------------------

Lowpoly Version is rigged in Blender 2.8
Highpoly Version is not rigged

-------------------------FBX FORMAT--------------------------------

Character exported as FBX format with Unreal Mannequin rig
Rifle exported as FBX Format


-------------------------UnrealPackage-------------------------------

Character and Rifle exported to Unreal 4 with already assigned Textures and rig (Mannequin Skeleton)
Textures are properly calibrated for Unreal


Unreal Texture types:
Color in TGA
Normal in TGA
AO/Roughness/Metallic in TGA

Character 4096X4096
Rifle 4096x4096

-------------------------Unitiy 5 Package-------------------------------

Character and Rifle exported to Unity 5 with already assigned Textures and rig (Humanoid Skeleton)
Textures are properly calibrated for Unity 5 PBR Standard Shader


Unity Texture types:
Color in TGA
Normal in TGA
Metallic/Smoothness in TGA
AO in TGA

Character 4096X4096
Rifle 4096x4096


-------------------------------------Rig----------------------------------

Rigged and Skinned with Blender.


-------------------Character Lowpoly mesh--------------------------

Polys: 31212
Verts : 30702

Lowpoly Model not intended for subdivision.

-------------------Character Highpoly mesh--------------------------
I used bevel and subdivision modifier to increase edge details. This modifiers can be turned off.

With subd and bevel modifier (highpoly)
Polys: 572073
Verts : 582858

Without subd and bevel modifiier (midpoly)
Polys: 172267
Verts : 176267

---------------------Textures & Resolution ----------------------------
Character has high detail Textures

Character 4096X4096
Rifle 4096x4096

Textures for Unreal in TGA
Textures for Blender in JPG

----------------------------------UV--------------------------------
Professional UV Layout


-------------------------Marmoset scene-----------------------------
Package contains Marmoset Toolbag scene with Character in A-pose , shader setup and assigned textures.
Vers. 3.07

Marmoset Texture types:

Albedo (Color)
Normal
Roughness
Metallness
AO (Ambient Occlusion)
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