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El controlador de juego de Google Stadia modelo 3d

$49
o
Licencia Libre de Derechos
- Solo para uso editorial
La propiedad intelectual que se muestra en este modelo , incluyendo el marca "google", no está afiliada ni respaldada por los titulares de derechos originales y debe utilizarse bajo restricciones de uso editorial .
Formatos incluidos
StemCell Certified
3ds Max 2020 Arnold 3.0.65
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18 Advanced Render
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
Substance Painter 2019.1.0.zip
Includes Low & High poly meshes for baking
Toolbag 3 Scene Bundle.zip

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3D Modelo Presupuesto
identificación de producto:1403734
Publicado:
Geometría:Polygonal Quads/Tris
Poligonos:94,089
Vértices:77,178
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde February 2010
Actualmente vende 116 productos
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Aviso Legal: La propiedad intelectual representada en este modelo, incluyendo el marca "google", no está afiliada ni respaldada por los titulares de derechos originales.

descripción
The Google Stadia game controller - PBR 3D Model

Other color variations are also available:
1403733
1403732
To review, feel free to search for above Product IDs in Turbosquid search bar.

Marmoset Toolbag 3 scene bundle is included.
PBR as well as Spc/Gloss Texture sets are included.

Dimension: ~15 cm x ~9 cm x ~6 cm.
This model uses a scale of 1 unit = 1 centimeter.

Little bumps on sticks provide more realism and extra level of details, however if poly count is a concern, you're able to delete them. That would reduce total poly count down to 46.7k ( almost half ).

Clean & Quad based topology.
Mesh is created with goal of achieving highest fidelity while maintaining efficiency.
To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh quickly ( that option would go well with 8k maps that you may export from provided Substance Painter project file).
Thanks to Quad based topology, model responds well to decimation and LOD generators.

Model is divided into 18 parts to allow proper animation of all individual buttons. Pivot points are positioned correctly.
Please review the test animation in above 3d viewer to see how parts and buttons can be animated.
This model is using 1 texture set.

Using the provided Substance Painter file you may easily customize details.
Clean and efficient UVW Unwrap.
Textures are 4096 x 4096 - 8 bit PNG
Of course you may take the 4k Texture sets and downscale to 2k or lower
You're also able to export 8k maps using the provided Substance painter file.
Substance Painter file (.spp) along with Low & High poly meshes are included.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Emissive ( Optional for middle Stadia button - off by default )
* Glossiness
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
Plus StemCell_Studio HDRI map
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