Oferta! Hasta 50% de descuento Solo elementos seleccionados. Venta termina en dias horas minutos segundos.

Panda Gigante (2) (Animado) (Piel) modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Apr 27, 2017
CheckMate Pro Certificado
FORMATOS
NATIVO
Maya 2017  |  Arnold
FBX
Vistas previas
3D Modelo Presupuesto
16,828 Poligonos
17,189 Vértices
Polygonal Quads only Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
Riggeado
Animado
identificación de producto: 1150224
433 Productos
Desde {{año}}
314
54

¿Tener preguntas? Chatea con nosotros ahora.

Chat en vivo 24/7
High Detailed Photorealistic Giant Panda; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum, teeth and tongue are modeled separately.


--------------------

--6 High resolution textures:

color.tga (8192x8192)

specular.png (8192x8192)

bump.png (8192x8192)

furLenght.png (8192x8192)

furClump.png (8192x8192)

furDensity.png (8192x8192)


-----------------------


Formats included:


-Maya 2017-

GiantPanda_SignaturePose_Maya2017Shave95v5.ma- signature/preview pose (maya 2017 ascii)


GiantPanda_RIG_Maya2017Shave95v5.ma - default RIG (maya 2017 ascii)


hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii)



runRef.ma - running animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma'

walkRef.ma - walking animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma'

actingRef.ma - acting/sitting animation (maya 2017 ascii) referenced to the main rig file GiantPanda_RIG_Maya2017Shave95v5.ma'


-Fbx-

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.



------------------

Mesh resolutions- Polycount (quads):


main Polar bear mesh: 12230

eyeballs/corneas: 224
gum-teeth: 4170
tongue: 204

background plane: 100



***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 6 minutes for a 1480x800 frame)
--3 different hair systems for a total of about 330k hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.5
** Please always use an updated - Shave and a haircut/ Shave for Arnold extension/ Arnold renderer - releases to avoid rendering issues.


RIG & ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

3 fully editable animation sets have been included in maya 2017 files (referenced to the main rig) to make them easier to use and edit:

-walkRef (39 frames - loopable) -walking animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma'
-runRef (20 frames - loopable) -running animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma'
-actingRef (250 frames) -acting/sitting animation (maya 2017 ascii) referenced to the main rig file GiantPanda_RIG_Maya2017Shave95v5.ma'




***********************

OTHER NOTES:

-The model is provided in the standard rigging pose.
-The signature preview po
Productos relacionados
Riggeado
CheckMate Pro Logo Giant Panda (2) (Rig) (Fur)
Maya + fbx
CheckMate Pro Logo
ma fbx
CheckMate Pro Logo Giant Panda (2) (Fur)
Maya + fbx obj
CheckMate Pro Logo
ma fbx obj
CheckMate Pro Logo Giant Panda (FUR)
Maya + obj fbx
CheckMate Pro Logo
ma obj fbx
Riggeado
CheckMate Pro Logo GORILLA RIG XGEN-CORE
Maya
CheckMate Pro Logo
ma
Riggeado
CheckMate Pro Logo Gorilla (RIG)
Maya
CheckMate Pro Logo
ma
Colección
Wild Pack
Maya + fbx obj
ma fbx obj
CheckMate Pro Logo Gorilla (FUR)
Maya + ma obj fbx
CheckMate Pro Logo
ma ma obj fbx
CheckMate Pro Logo Gorilla FUR
Maya
CheckMate Pro Logo
ma
Riggeado
CheckMate Pro Logo Giraffe (2) (RIG) (FUR)
Maya
CheckMate Pro Logo
ma
Riggeado
Animado
CheckMate Pro Logo Polar Bear (2) (Animated) (Fur) model
Maya + ma fbx
CheckMate Pro Logo
ma ma fbx
Colección
CheckMate Pro Logo Giant Panda with Eucalyptus Tree Collection
3ds Max + max c4d ma 3ds obj
CheckMate Pro Logo
max max c4d ma 3ds obj
Riggeado
Animado
Giraffe Fur Animated
Maya + fbx obj
ma fbx obj
Riggeado
Animado
Killer whale rigged and animated for Cinema 4d
Cinema 4D
c4d
Emperor Penguin Rigged for Cinema 4D
Cinema 4D
c4d
Riggeado
Gorilla
Blender + ma fbx oth obj
blend ma fbx oth obj
Riggeado
Giraffe
Blender + ma oth obj fbx
blend ma oth obj fbx
White Bear
3ds Max + 3ds fbx obj
max 3ds fbx obj
Tiger
3ds Max + 3ds fbx obj
max 3ds fbx obj
White Tiger
3ds Max + 3ds fbx obj
max 3ds fbx obj
Riggeado
Colección
rigged People SixPack 001
3ds Max + blend blend max fbx oth blend max
max blend blend max fbx oth blend max

por
Gratis
- Usos editoriales solamente