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Sedán futurista modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Sep 17, 2019
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2015  |  Corona 1.7
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modelo Presupuesto
189,214 Poligonos
218,215 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1446687
342 Productos
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High detailed 3D model of Futuristic Sedan with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 13 textures, which vary in resolution from 256x256px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 189,214 faces and 218,215 vertices
       MeshSmooth iteration 1: 754,632 faces and 815,961 vertices
       MeshSmooth iteration 2: 3,018,528 faces and 3,142,289 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 189,214 faces and 218,215 vertices
       Subdivision iteration 1: 754,632 faces and 815,961 vertices
       Subdivision iteration 2: 3,018,528 faces and 3,142,289 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 189,196 faces and 218,207 vertices
       Subdivision iteration 1: 754,632 faces and 815,961 vertices
       Subdivision iteration 2: 3,018,528 faces and 3,142,289 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 189,214 faces and 218,215 vertices
       medium: 754,632 faces and 815,961 vertices
       high: 3,018,528 faces and 3,142,289 vertices

   - .3DS format (3 files included):
       low: 376,4168 faces and 335,083 vertices
       medium: 1,509,232 faces and 1,037,691 vertices
       high: 6,037,024 faces and 3,612,387 vertices
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