¡Oferta especial! de descuento

:::
Solo artículos seleccionados. Ver más ofertas en Mi cuenta.

Cadillac DPi-VR IMSA Temporada 2018 modelo 3d

$89
GM License
- Producto oficial con licencia

Cada uso solicitado será revisado individualmente y aprobado o rechazado a discreción exclusiva del licenciante.

Formatos incluidos
Nov 14, 2018
CheckMate Lite Certificado
3ds Max 2016 V-Ray 3.30.04
FBX
OBJ
3D Studio
DXF 2010

¿No ve el formato de archivo que necesita?

Conversión de formato de archivo libre

Confianza completa

¿Tener preguntas? Chatea con nosotros ahora.

Chat en vivo ahora 24/7
3D Modelo Presupuesto
identificación de producto:1267799
Publicado:
Geometría:Polygonal Quads/Tris
Poligonos:17,470
Vértices:18,108
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Mixed
Artista
TurboSquid Miembro desde July 2008
Actualmente vende 493 productos
Logros:
Valoración del producto
Sin calificación
Categorías

Aviso Legal: La propiedad intelectual representada en este modelo, incluyendo el marcas "imsa" y "formula 1 racing", no está afiliada ni respaldada por los titulares de derechos originales.

descripción
Low-poly subdivision-ready Cadillac DPi-V.R. Car 3d model with PBR materials (Specular and Metallic workflows). IMSA WeatherTech SportsCar Championship Season 2018.


Advantages of the model:

- Very clean geometry.
- This model is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- The model consists of 36 separate objects grouped together. Each of this objects has a simple and understandable name.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 17,470 (no n-gons)
Vertices count: 18,108


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
Productos relacionados
Más productos por artista