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Espada modelo 3d

por 3ion
$29
o
Licencia Libre de Derechos
- Todos los usos extendidos
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
Apr 19, 2018
CheckMate Pro Certificado
3ds Max 2016 V-Ray 3.5
Unity 2017.3.1
3D Studio
OBJ
FBX
Collada
Unity_texture.zip
Textures for Unity
unreal_engine_textures.rar
Textures_for_UnrealEngine

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3D Modelo Presupuesto
identificación de producto:1274196
Publicado:
Geometría:Polygonal Quads/Tris
Poligonos:366
Vértices:360
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde January 2015
Actualmente vende 17 productos
Logros:
Valoración del producto
Sin calificación
descripción
Blade is created for game/real time/background use.

This model is not intended for subdivision.

The units of measurement is set to centimeters and the whole object is:
30cm height
3,5cm wide
52cm long

This is a low poly asset originally modeled in 3ds Max 2016. Textures was baked from a high poly model making this product look very detailed without using many polygons. Also you can download high poly model.(blade_hp.fbx in HP_fbx .zip file)

The main renders and wireframes were done using Vray Renderer. Also there is Unity and UE scene.

HDRI used for light but not included.

Textures are tested in Unity and Unreal Engine. You can see them in thumbnails.

||SPECS||

Low Poly Model (2 Objects)

|| Geometry ||

Blade consists of separate objects linked in the following hierarchy (3ds Max and .fbx versions only):

frame
* grip
* blade

366 Total Polys
360 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model is near origin
All materials and objects named appropriately
Tested in Unity (see renders)
Tested in Unreal Engine (see renders)
Tested in Vray (see renders)
No special plug-ins needed to use this product
.obj .3ds .dae and .fbx versions exported from 3ds Max 2016

|| Textures ||
All textures 2048*2048
All textures in .png format
Model texture paths are stripped

For Vray
blade_lp_blade_Diffuse
blade_lp_blade_Glossiness
blade_lp_blade_Height
blade_lp_blade_ior
blade_lp_blade_Normal
blade_lp_blade_Reflection

For Unity
blade_lp_blade_AlbedoTransparency
blade_lp_blade_AO
blade_lp_blade_MetallicSmoothness
blade_lp_blade_Normal

For Unreal Engine
blade_lp_blade_BaseColor
blade_lp_blade_Normal
blade_lp_blade_OcclusionRoughnessMetallic

Thanks
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