I am working as a game artist professionally and made this on my sparetime. It has clean geometry and efficient uv-layout for maximum texel density without looking to tiled. (see pics for texture samples)
GAMEREADY. Most pictures are rendered in Marmoset tool bag. A realtime game renderer. The model has been tested in UDK and Cryengine as well.
Tris: 10191 verts 6091
Meshes and materials are grouped and namned. The model contains tree parts; base, gratings and logo.
Texture sizes (found under 'Other' . The .rar file contains .tga texturemaps. Can be downsized)
Water tower base 2048x 2048 (diffuse, normal, specular and gloss)