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Modelo buggy rc modelo 3d

$99
o
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
3ds Max 2011 V-Ray Mental Ray
Cinema 4D - Default Scanline
Lightwave 6 Default Scanline
Softimage 3,5 Default Scanline
3D Studio
FBX
OBJ
Other textures

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3D Modelo Presupuesto
identificación de producto:837995
Publicado:
Geometría:Unknown
Poligonos:550,000
Vértices:550,000
Texturas:Yes
Materiales:Yes
Riggeado:Yes
Animado:No
Mapeado UV:Yes
UV sin envolver:Mixed
Artista
TurboSquid Miembro desde September 2004
Actualmente vende 484 productos
Logros:
Valoración del producto
Sin calificación
descripción
THIS IS 3D VIRTUAL MODEL - NOT REAL RC MODEL
- very detailed model based on Pulse RTR 4,6
- steering is rigged ONLY in 3ds max version
- every object has material name, you can easily change or apply materials
- body is UV unwrapped and textured (6000x6000px).
- two types of wheels included
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.max format:
Rar archive contains three scenes
1. 3ds max 2011 with vray materials, which you can see in preview images studio renders.
2. 3ds max 2011 with mental ray materials, which you can see in preview images outdoor renders.
3. 3ds max 2011 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.
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.obj format:
Rar archive contains two versions of model with simple materials:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render
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.lwo, .xsi, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials.
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.fbx and .3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
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Polycount:
without meshsmooth max,obj,lwo,xsi,c4d: 500 000 polygons
collapsed fbx,3ds,obj: 1 700 000 faces/900 000 polygons
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