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MG42 modelo 3d

$99
o
Licencia Libre de Derechos
- Todos los usos extendidos
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
3ds Max 2018 Default Scanline
FBX 2012, 2018
OBJ
Curvature/ID/UV Template
PBR Diffuse/Specular/Gloss
Unity Engine Textures
Unreal Engine 4 Textures
mg42_highpoly.zip
MG42 and drum magazine high poly meshes
mg42_substancepainter.zip
Substance Painter 2018 Source Files
mg42_quads.zip
Meshes in quaded form (.max, .fbx)

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3D Modelo Presupuesto
identificación de producto:1204282
Publicado:
Geometría:Polygonal Quads/Tris
Poligonos:56,407
Vértices:29,483
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde January 2009
Actualmente vende 283 productos
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Valoración del producto
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descripción
MG42 is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

Update Dec. 3, 2017: Fixed an issue with the bipod so that it can now fold up correctly.

This firearm comes with a drum magazine, a portion of an ammo belt, and a 7.92x57mm cartridge.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-mg42
    -barrel
    -barrel_change_flap_assembly
    -bipod_base
       -bipod_leg_left
       -bipod_leg_right
    -bolt_carrier
    -cocking_grip_mount
       -catch_link
       -cocking_grip
    -safety
    -top_cover
    -trigger
-magazine
    -magazine_cover
       -magazine_latch
-belt
   -cartridge
   -cartridge001
   -cartridge002
   -cartridge003
   -cartridge004
   -cartridge005


|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same. There's an extra download for quaded versions of these meshes.

MG42:
-47354 tris
-24705 verts

Drum Magazine:
-4957 tris
-2638 verts

Belt:
-1156 tris
-604 verts

7.92x57mm Cartridge:
-490 tris
-256 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 122cm x 41cm x 46cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

MG42: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

Drum Magazine: 2048x2048 PBR Textures

Belt: 512x512 PBR Textures

7.92x57mm Cartridge: 1024x1024 PBR textures.

There is a separate download of the textures in diffuse/specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads, so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the MG42 and drum magazine is also available for download. (3ds Max 2018/fbx)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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