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Leopardo (3) (ANIMADO) (Piel) modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Apr 17, 2019
CheckMate Pro Certificado
FORMATOS
NATIVO
Maya 2018  |  Arnold rendererVersion
FBX
3D Modelo Presupuesto
24,351 Poligonos
24,647 Vértices
Polygonal Quads only Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
Riggeado
Animado
identificación de producto: 1353712
433 Productos
Desde {{año}}
314
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High Detailed Photorealistic Leopard; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
- eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose (rigged) and the signature/preview poses, in separate maya files.
--------------------
--7 High resolution textures::
-color.tga(8192x8192)-bump.jpg(8192x8192)-specular.jpg(8192x8192)-eyeColor.tga(20148x2048)-eyeSpecular.jpg(20148x2048)-eyeBump.jpg(20148x2048)-hdr.HDR(3200x1600)
-----------------------
Measurement units: centimeters
-------------------------
Formats included:

-Maya 2018-

-LeopardRigMaya2018Shave96v11.ma (rigged model - maya 2018)
-LeopardSigPoseMaya2018Shave96v11.ma (signature preview pose - not rigged - maya 2018)
-LeopardPose02Maya2018Shave96v11.ma (preview pose - not rigged - maya 2018)
-HairCurvesMaya2018.ma (nurbs - exported hair primitives - maya 2018)
-walkAnimMaya2018.ma (animation file - 37 frames - loopable - maya 2018)
-runAnimMaya2018.ma (animation file - 36 frames - loopable - maya 2018)
-attitudeAnimMaya2018.ma (animation file - 200 frames - maya 2018)
-Fbx-
-hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
----------------------
Polycount (quads):
highpoly leopard: 21176
eyeballs/corneas: 384
gum: 520
teeth: 2056
tongue:214
background plane: 1
***********************
RIG NOTE:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

3 fully editable animation sets have been included (referenced to the main rig) to make them easier to use and edit:

-walkAnimMaya2018.ma (animation file - 37 frames - loopable - maya 2018)
-runAnimMaya2018.ma (animation file - 36 frames - loopable - maya 2018)
-attitudeAnimMaya2018.ma (animation file - 200 frames - maya 2018)
----------------------
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 4 minutes for a 1480x800 frame)
--6 different hair systems for a total of about 3.2 mil. hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.1.0.1
-Arnold core 5.2.0.1
OTHER NOTES:
-The model is provided in the standard RIG pose.
-The signature and preview poses are also included in a separate maya file.
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