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Cuervo Chihuahuense (Animado) modelo 3d

$599
o
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
Mar 21, 2017
CheckMate Pro Certificado
Maya 2016 mental ray

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3D Modelo Presupuesto
identificación de producto:1137452
Publicado:
Geometría:Polygonal Quads only
Poligonos:37,092
Vértices:40,998
Texturas:Yes
Materiales:Yes
Riggeado:Yes
Animado:Yes
Mapeado UV:Yes
UV sin envolver:Mixed
Artista
TurboSquid Miembro desde September 2007
Actualmente vende 250 productos
Logros:
Valoración del producto
2 Calificaciones enviadas
modelcoordinator
Feb 28, 2018
descripción
Animated 3D model of Chihuahuan Raven 'Corvus Cryptoleucus ' created in Maya 2016.
Real-world scale.
Units: cm.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig and animations preview.
Also rig's readme file attached.

RIGGED IN MAYA ONLY !

Animations (baked) exported to .FBX format.
Model Exported to .FBX formats (Skinned meshes, but no Controllers).
Model Exported to .obj formats (Not rigged).
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

Product contains 6 animations.

To see full animations with real playback speed please download .mov files in Previews section.

Files:
Chihuahuan_Raven_Animation_Fly1.mb - contains infinite flying cycle animation(with gliding), you can set any length of your clip, easy to adjust flying position with Main_Control.
Chihuahuan_Raven_Animation_Fly2.mb - contains infinite flying cycle animation.
Chihuahuan_Raven_Animation_Takeoff - contains 90 frames of takeoff animation.
Chihuahuan_Raven_Animation_Landing - contains 200 frames of landing animation.
Chihuahuan_Raven_Animation_Eating - contains 144 frames of eating animation.
Chihuahuan_Raven_Animation_Jumps - contains infinite jumps cycle animation with motion forward.
Chihuahuan_Raven_Animation_Poster - contains main product image at fame 11 with motion blur for camera.
All these files using Chihuahuan_Raven.mb as reference.

You can select objects in RIG_Controls layer to select all controllers of model. Simply set to 0 if you need to reset position.

Polygons:
Faces: 37092
Vertices: 40998

Textures:
bg_247.tga (2220x1200) background color 247,247,247
bg_dark.tga (2220x1200) dark background
bg.tga (2220x1200) photo background
body_bump.jpg (4096x4096)
body_diffuse.jpg (4096x4096)
body_specular.jpg (4096x4096)
feathers_bump.jpg (2048x2048)
feathers_diff.jpg (2048x2048)
feathers_opacity.jpg (2048x2048)
feathers_specular.jpg (2048x2048)
Pool_BW.tga (2048x1024) environment map

Rig description:
MainControl - controls whole model position and rotation
Body_Control - controls body position and rotation
tail_fold_Control - controls tail folding
Tail_Control - controls tail rotation
ltfeathers_Control1-2 - control bending of left side of tail
rtfeathers_Control1-2 - control bending of right side of tail
mtfeathers_Control1-2 - control bending of middle part of tail
Neck_Control1-2 - control neck rotation and position
Head_Control - controls head rotation and position
Beak_Control - controls beak opening
Tongue_Control1-4 - control tongue rotation and stretch
Throat_Control - controls throat size
lEye_Control - left eye taget
rEye_Control - right eye target
liris_Control - left eye's iris size
riris_Control - right eye's iris size
leyelids_Control - close left eye
reyelids_Control - close right eye
lmembrane_Control - close left eye membrane
rmembrane_Control - close right eye membrane
lwing_fold_Control - controls left wing folding
rwing_fold_Control - controls right wing folding
lWing_Control1-5 - left wing rotation
rWing_Control1-5 - right wing rotation
lprimaryfeathers_Control - controls bending of primary feathers on the left wing
rprimaryfeathers_Control - controls bending of primary feathers on the right wing
lsecondaryfeathers_Control1-3 - control bending of secondary feathers on the left wing
rsecondaryfeathers_Control1-3 - control bending of secondary feathers on the right wing
lalula_Control - contr
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