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Cerebro humano modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
Maya 2016  |  mental ray
ZBrush 2018
Maya 2018  |  Arnold
FBX
OBJ
3D Modelo Presupuesto
170,761 Poligonos
170,953 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 936259
319 Productos
Desde {{año}}

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Human Brain

Now includes Maya 2018 version rendered in Arnold!

High quality realistic human brain.   High resolution textures and displacement included. File is ready to render. Created in Maya 2015. IncludesZ-Brush editable file, OBJ and FBX files for additional software compatibility.

Includes the following: asymmetrical Cerebrum, Anterior_Commissure, Pauamen, Caudate Nucleus, Thalamus, Ventricular System of the Brain, Corpus Callosum, Hippocampus, Amygdaloid, Olfactory, Indusium Griseum, Cerebellum, Pons, Substantia Nigra, Subthalamic Nucleus, Medulla Oblongata, Medullary Pyramid, Gracile Tubercle, Cuneate_Tubercle, Brain Stem and Optic Nerve.

==FILES== (Maya 2015, Mental Ray)
Human_Brain.ma (26.5 MB)
ImageBasedLighting.hdr (2048x1024, 6.41 MB)
Brain_Color.tif (4096x4096, 48MB)
Brain_Displacement.tif (4096x4096, 32MB)
workspace.mel

==FILES== (Maya 2018, Arnold)
Human_Brain_Arnold.ma (47 MB)
Brain_Color.tif (4096x4096, 48MB)
Brain_Color.tx
workspace.mel

==SIZE== (units cm)
Real world scale: (including brain stem)
H: 79.0 cm | W:13.6 cm | D: 17.8 cm
Real world scale: (brain only)
H: 14.2 cm | W: 13.6 cm | D: 17.8 cm

==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request

==ORGANIZATION==
-All items properly named and grouped.
-All materials and textures are properly named.

==RENDERING==
Maya 2015 Renders with Mental Ray (All preview images are Mental Ray unless otherwise noted)

Maya 2018 Renders with Arnold

Clean File paths are setup to allow no hassle setup
File will automatically subdivide to proper render division at render time.   
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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