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Dientes dentición permanente modelo 3d

$139
o
Licencia Libre de Derechos
- Todos los usos extendidos
Formatos incluidos
Feb 7, 2020
CheckMate Pro Certificado
3ds Max 2017 V-Ray next
ZBrush 2019
FBX 2019
OBJ 2019

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3D Modelo Presupuesto
identificación de producto:1445854
Publicado:
Geometría:Polygonal Quads only
Poligonos:6,564
Vértices:6,592
Texturas:Yes
Materiales:Yes
Riggeado:Yes
Animado:Yes
Mapeado UV:Yes
UV sin envolver:Yes, non-overlapping
Artista
TurboSquid Miembro desde April 2019
Actualmente vende 2 productos
Logros:
Valoración del producto
Sin calificación
descripción
[DESCRIPTION]
A highly accurate representation of a dentition. All teeth are build to average adult dimensions and feature all major forms,roots,cusps and ridges.
Distal and buccal aspects, marginal ridges and cervical lines were considered.
The model is prepared to show high quality closeup shots.
You can decide how strong scratches are visible by adjusting the Normal map intensity. All major shapes are driven by the displacement maps if you choose so.
Feel free to ask me for custom textures.
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[USAGE]
- Orthodontics
- Medicine
- Anatomy
- Characters
- Advertising
- Presentation
- Visualization
- High-res film closeups
- Realtime visualizations
- Game engines
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[FEATURES]
-3ds MAX workfile ready for production
-rendered in Vray next update 2
-OCIO compatible and shaded
-zbrush file + layers included!
-rigged teeth
-Unit scale in cm/accurate measurements
-SSS shader : VrayAlSurface or VrayVolumeScatter - both set up ready to render.
-every tooth is a clean seperate object
-medical teeth naming
-clean UVs + UDIM ready texture format
-clean supportive topology/ supports tooth features
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[TEXTURES]

-Displacement textures 2x 4k

-8k textures (Diffuse,Gloss,Height,Normal,Reflection) for:
-teeth upper
-teeth lower
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[INFO]

Rig has controllers for rotation and movement of the jaw.

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[SUPPORT]
- Contact the author via 'SUPPORT TICKET' for any questions (like 8k 32bit displacement maps)
- You can update your previously purchased models
- You decide how strong the normal map is with scratches and details.(The displacement maps drive all major forms.)

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