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Paquete rígido de profesiones de personas LowPoly modelo 3d

3ds Max 2016  |  Default Scanline
Unity 2018
FBX 2015
clean models-only
clean models-only
clean models-only
Otros archivos
3D Modelo Presupuesto
900 Poligonos
900 Vértices
Polygonal Quads/Tris Geometría
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1459321
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Character count: 20
LowPoly Style working people bundle! Ideal for populating your scene with people representing different professions. Created with 3ds max 2016, easy to export to any software that support FBX.

UPDATES: Unity Demo project included! - All characters remapped to an improved texture.
FUN FACT: All characters share same unique texture of only 256x256 pixels.

Suitable for Low Poly concept designs, presentations, advertising animations, explaining videos, AR/VR/mobile games and architectural visualizations.


Construction workers, medical personal, cops, chefs, waiters, firefighters and and even a delivery guy in the popular and convenient LowPoly style with different body shapes and faces. No lazy cloning tricks here, each one is unique hand made or modified.

These are original design and creation by the author based on its own knowledge and research.

|| SPECS ||

Each model have around 900 polygons average.

This model is not intended for mesh subdivision from its original concept but you can experiment for achieving new effects.

Units system is: 1 unit = 1cm.
Characters are around 165cm to 185cm tall.

The material is standard with a diffuse color. Suitable for lit or unlit rendering.

Each file contains a single character with its skeleton without any lights or cameras. The intention is to be ready and clean for import elsewhere. Some rendering scenes used for presentation are included.


One unique texture for all!
Small PNG of 256x256 pixels.
Each polygon is mapped to a single texel color. Very easy to edit with pX Poly Paint scripted tool.

|| SETUP ||

Each model is a single Editable Poly mesh rigged with Skin modifier and Biped system.
When exporting as FBX use 'toExport' named selection set.
Tested for Unity 5 and Unity 2018 humanoid rig compatibility.


Made to be customized. Each character preserve the Symmetry modifier and the Skin was applied without manual vertex edit, only envelop adjustments. So you can any time go down the stack and edit the mesh without trouble.

Purchase and Enjoy!
Any questions please contact via support.

PS: How to represent a freelancer?
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