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Distrito Central de negocios. Ciudad del futuro. Parte 1 modelo 3d

por Dovjan
Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
3ds Max 2016  |  V-Ray
3ds Max 2013  |  V-Ray
3ds Max 2015  |  Default Scanline
OBJ
FBX
Otros archivos
textures.zip
Cam,era.FBX
Vistas previas
3D Modelo Presupuesto
12,676,612 Poligonos
21,918,405 Vértices
Polygonal Ngons used Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
Animado
identificación de producto: 1185575
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Conceptual Central business district. Large detailed area of the city, about 5x5 kilometers. Plus the Islands around it.

The architecture represented is at the crossroads of modernity and a slightly distant future, as reflected in the materials used. Large freeway passages without frequent support for columns, form of buildings, etc.

The main space is occupied by large buildings, skyscrapers to which the residential area is adjacent. In the centre, a huge park zone is located on a separate island.

The northern part is the transport terminal. The buildings are mostly large. All the islands connected between high-speed overpasss and bridges, as well as four tunnels.

All render are made with VRay.

I recommend to download video of a preview. The quality of video not the high, but is quite possible will get acquainted with objects and to look at different viewing angles. 3 min 480x270px - Flight over routes.


Important point: The Hdri sky is not included in the texture set.
Trees, shrubs, and other vegetation make up 1/3 of the total number of polygons.

One animated camera is present in the scene
Some objects are in 'display as box' mode

Main Textures: 2K-4K-8K
Scale of model 1:10 for convenience of viewport
Cameras: 37
Lights: 185
Sun: 5
Shapes: 54
Objects: 5815
Vertices: 21918405
Polygons: 12676612

The Max and OBJ archives do not contain textures, and you can download them in a separate file.

The FBX file contains textures inside. For example, in Unity, you should extract textures and then materials.

If the delay occurs during rendering, definitely need to reset to Default scanline, and then again to transfer to VRAY mode!

I hope this scene will be useful to you.
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