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Gato (2) (Tabby gris) (ANIMADO) (PIEL) modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Sep 26, 2018
CheckMate Pro Certificado
Maya 2018  |  Arnold
3D Modelo Presupuesto
14,290 Poligonos
14,406 Vértices
Polygonal Quads only Geometría
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 1326751
436 Productos
Desde {{año}}

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High Detailed Photorealistic Cat; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in the default RIG pose (rigged) and the signature/preview poses (not-rigged) laid and sit down, in separate maya files.
--14 High resolution textures (main color maps are .bmp):

-colorGrey.bmp (4096x4096)
-bump.jpg (4096x4096)
-specular.jpg (4096x4096)
-displacement.tif (4096x4096)
-eyeColor.tga (1024x1024)
-eyeSpecular.jpg (1024x1024)
-eyeBump.jpg (1024x1024)
-mouthColor.bmp (2048x2048)
-mouthSpecular.jpg (2048x2048)
-mouthDisplacement.tif (2048x2048)
-furClumps.jpg (4096x4096)
-furThick.jpg (4096x4096)
-furDensity.jpg (4096x4096)
-HDR.hdr (3200x1600)
Measurement units: centimeters
Formats included:

-Maya 2018-

CatG_RIGMaya2018.ma - default RIG (maya 2018 ascii)
CatGSignaturePoseMaya2018Shave96.ma- signature/preview pose/NOT-rigged - sit down (maya 2018 ascii)
CatGLaidDownPoseMaya2018Shave96.ma- preview pose/NOT-rigged - laid down (maya 2018 ascii)
WalkRefG.ma - walk animation file (maya 2018 ascii)*
RunRefG.ma - run animation file (maya 2018 ascii)*
WalkSniffRefG.ma - walk+sniff animation file (maya 2018 ascii)*
WalkProgressiveRefG.ma - walk progressive animation file (maya 2018 ascii)*
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
*check out the animations in the image preview section (360) and/or downloadable preview videos


hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Mesh resolution - Polycount (quads):

Cat main mesh: 6502

eyeballs/corneas: 1024
gum-teeth: 6192
tongue: 572

background plane: 100
RIG NOTES and ANIMATION (pdf included)

The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:

Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..

4 fully editable animation sets have been included in maya 2018 ASCII (referenced to the main rig) to make them easier to use and edit:

WalkRefG.ma - walk animation file - 24 frames (loop)
RunRefG.ma - run animation file - 9 frames (loop)
WalkSniffRefG.ma - walk+sniff animation file - 98 frames (loop)
WalkProgressiveRefG.ma - walk progressive animation file - 296 frames
*check out the animations in the image preview section (360) and/or downloadable preview videos
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--6 different hair systems for a total of about 5 mil. hairs.

Included: Expo
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