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Volkswagen Transporter T6.1 2020 modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Oct 2, 2019
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2015  |  Corona 1.7
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modelo Presupuesto
298,783 Poligonos
333,424 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1452450
418 Productos
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High detailed 3D model of 2020 Volkswagen Transporter T6.1 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 17 textures, which vary in resolution from 128x128px to 7171x7171px
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 298,783 faces and 333,424 vertices
       MeshSmooth iteration 1: 1,191,719 faces and 1,262,193 vertices
       MeshSmooth iteration 2: 4,766,876 faces and 4,905,603 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 298,783 faces and 333,424 vertices
       Subdivision iteration 1: 1,191,719 faces and 1,262,193 vertices
       Subdivision iteration 2: 4,766,876 faces and 4,905,603 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 298,782 faces and 333,424 vertices
       Subdivision iteration 1: 1,191,719 faces and 1,262,193 vertices
       Subdivision iteration 2: 4,766,876 faces and 4,905,603 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 298,783 faces and 333,424 vertices
       medium: 1,191,719 faces and 1,262,193 vertices
       high: 4,766,876 faces and 4,905,603 vertices

   - .3DS format (3 files included):
       low: 594,151 faces and 364,877 vertices
       medium: 2,383,438 faces and 1,339,421 vertices
       high: 9,533,752 faces and 5,196,481 vertices
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