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2020 Mercedes-Benz EQV modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Sep 23, 2020
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2015  |  Corona 5
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modelo Presupuesto
257,422 Poligonos
290,742 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1624112
418 Productos
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High detailed 3D model of 2020 Mercedes-Benz EQV with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 16 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 257,422 faces and 290,742 vertices
       MeshSmooth iteration 1: 1,028,275 faces and 1,094,650 vertices
       MeshSmooth iteration 2: 4,113,100 faces and 4,244,172 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 257,422 faces and 290,742 vertices
       Subdivision iteration 1: 1,028,275 faces and 1,094,650 vertices
       Subdivision iteration 2: 4,113,100 faces and 4,244,172 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 257,392 faces and 290,645 vertices
       Subdivision iteration 1: 1,028,275 faces and 1,094,650 vertices
       Subdivision iteration 2: 4,113,100 faces and 4,244,172 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 257,422 faces and 290,742 vertices
       medium: 1,028,275 faces and 1,094,650 vertices
       high: 4,113,100 faces and 4,244,172 vertices

   - .3DS format (3 files included):
       low: 513,431 faces and 303,007 vertices
       medium: 2,056,550 faces and 1,121,124 vertices
       high: 8,226,180 faces and 4,339,952 vertices
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