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Ford Fusion 2019 modelo 3d

$199
Ford License
- Producto oficial con licencia

Cada uso solicitado será revisado individualmente y aprobado o rechazado a discreción exclusiva del licenciante.

Formatos incluidos
Feb 21, 2019
CheckMate Pro Certificado
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
3D Studio
FBX
OBJ

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3D Modelo Presupuesto
identificación de producto:1370150
Publicado:
Geometría:Polygonal Quads/Tris
Poligonos:217,277
Vértices:243,690
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Mixed
Artista
TurboSquid Miembro desde October 2005
Actualmente vende 319 productos
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Valoración del producto
Sin calificación
descripción
High detailed 3D model of 2019 Ford Fusion with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 18 textures, which vary in resolution from 128x128px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 217,277 faces and 243,690 vertices
       MeshSmooth iteration 1: 866,114 faces and 920,425 vertices
       MeshSmooth iteration 2: 3,464,456 faces and 3,571,569 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 217,277 faces and 243,690 vertices
       Subdivision iteration 1: 866,114 faces and 920,425 vertices
       Subdivision iteration 2: 3,464,456 faces and 3,571,569 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 217,277 faces and 243,690 vertices
       Subdivision iteration 1: 866,114 faces and 920,425 vertices
       Subdivision iteration 2: 3,464,456 faces and 3,571,569 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 217,277 faces and 243,690 vertices
       medium: 866,114 faces and 920,425 vertices
       high: 3,464,456 faces and 3,571,569 vertices

   - .3DS format (3 files included):
       low: 431,560 faces and 280,026 vertices
       medium: 1,732,228 faces and 995,659 vertices
       high: 6,928,912 faces and 3,785,248 vertices
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