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2016 Isuzu NPR Gas modelo 3d

$199
o
Licencia Libre de Derechos
- Solo para uso editorial
La propiedad intelectual que se muestra en este modelo , incluyendo el marca "isuzu", no está afiliada ni respaldada por los titulares de derechos originales y debe utilizarse bajo restricciones de uso editorial .
Formatos incluidos
Apr 10, 2018
CheckMate Pro Certificado
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D Modelo Presupuesto
identificación de producto:1068179
Publicado:
Geometría:Polygonal Quads/Tris
Poligonos:206,231
Vértices:218,089
Texturas:Yes
Materiales:Yes
Riggeado:No
Animado:No
Mapeado UV:Yes
UV sin envolver:Mixed
Artista
TurboSquid Miembro desde October 2005
Actualmente vende 319 productos
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Aviso Legal: La propiedad intelectual representada en este modelo, incluyendo el marca "isuzu", no está afiliada ni respaldada por los titulares de derechos originales.

descripción
High detailed 3D model of 2016 Isuzu NPR Gas with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 16. All objects are intelligently named
    - Doors can be opened (except trailer doors)
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 8 textures, which vary in resolution from 2048x2048px to 3072x3072px
    - Windshield is using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 206,231 faces and 218,089 vertices
       MeshSmooth iteration 1: 823,540 faces and 848,006 vertices
       MeshSmooth iteration 2: 3,294,160 faces and 3,342,458 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 206,231 faces and 218,089 vertices
       Subdivision iteration 1: 823,540 faces and 848,006 vertices
       Subdivision iteration 2: 3,294,160 faces and 3,342,458 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 206,231 faces and 218,089 vertices
       Subdivision iteration 1: 823,540 faces and 848,006 vertices
       Subdivision iteration 2: 3,294,160 faces and 3,342,458 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 206,231 faces and 218,089 vertices
       medium: 823,540 faces and 848,006 vertices
       high: 3,294,160 faces and 3,342,458 vertices

   - .3DS format (3 files included):
       low: 411,078 faces and 339,291 vertices
       medium: 1,647,080 faces and 1,080,057 vertices
       high: 6,588,320 faces and 3,843,782 vertices
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