Das in diesem Modell abgebildete geistige Eigentum , einschließlich der Marken "procter and gamble", "cvs" und "tide detergent", steht in keinem Zusammenhang mit den Inhabern der ursprünglichen Rechte und muss unter den Einschränkungen der redaktionellen Nutzung a>.
Impressum: Das in diesem Modell abgebildete geistige Eigentum , einschließlich der Marken "procter and gamble", "cvs" und "tide detergent", ist nicht mit den Inhabern der ursprünglichen Rechte verbunden oder von diesen befürwortet.
Aisle 14 from our complete real-time CVS drug store scene.
UPDATED FOR 2018
- Clean, optimized, quad geometry. - High resolution PNG maps. - Clean UV-unwraps. - Non-overlapping secondary UV-unwraps for lighting. - 100% ready for real-time in Unreal or Unity.
EASY TO MODIFY
These low-poly shelving models are set up so the color strip on fronts of the shelves with price tags, the values on the sale tags, the section labels on the round signs, etc. can be easily adjusted with quick UVW-unwrap modifications or duplicate maps. The included texture maps include a variety of price tags and section labels for easy customization
These models feature basic materials, no procedural maps, no Fresnel shaders, no advanced lighting all optimized to keep render speed fast yet produce realistic results. All preview images are screen-captures from Unreal. Grey / Wire-frame images were screen-captured from view-port in MAX.
Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, we took care to test the converted formats to insure the conversions were 100% successful. We're confident you'll find the models easy to work with and customize to your needs.
The models were produced in 3ds Max, set up for real-time in Unreal, and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images.
We're confident the models will import correctly, take a minimum amount of effort to integrate into your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.