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XM177 Carbine 3D-Modell

durch Luchador
$59
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2018 Default Scanline
Curvature/Color ID/UV Template
Lumberyard Textures
Specular/Gloss PBR Textures
Unity Engine 5 Textures
Unreal Engine 4 Textures
xm177_substance.zip
Substance Painter Source Files
xm177_highpoly.zip
High Poly Model

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3D Modell Spezifikationen
Produkt ID:1186962
Veröffentlicht:
Geometrie:Polygonal Tris only
Polygone:33,612
Scheitelpunkte:17,685
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit January 2009
Derzeit verkauft 283 Produkte
Erfolge:
Produktbewertung
1 Übermittelte Bewertung
bravoco
Jun 25, 2018
Very professional work. The weapon is historically accurate and technically perfect. It also contains highpoly and substance files that make it customizable
Beschreibung
XM177 is a high quality, low poly asset originally modeled in 3DS Max 2018. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

This firearm comes with a 30 round magazine, a 20 round magazine, and a 5.56 NATO cartridge.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-xm177
    -bolt_carrier
    -buttstock
    -charging_handle
    -ejection_port_cover
    -forward_assist
    -mag_release
    -rear_sight_aperture
    -safety
    -trigger
-20roundmagazine
-30roundmagazine
-556_cartridge

|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.

XM177:
-33612 tris
-17685 verts

30roundmagazine:
-2186 tris
-1158 verts

20roundmagazine:
-1231 tris
-648 verts

556_cartridge
-554 tris
-288 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 75cm x 22cm x 7cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
Tested in LumberYard
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

XM177: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

30 Round Magazine: 1024x1024 PBR textures

20 Round Magazine: 1024x1024 PBR textures

5.56 Cartridge: 512x512 PBR textures.

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4, Unity 5, and Lumberyard. See the extra downloads section for those textures and instructions on using them.

Substance Painter 2 source files also available in the extra downloads, so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps is also available for download. (3ds Max 2018)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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