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Lager innen und außen 3D-Modell

$79
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Jan 30, 2015
CheckMate Pro Zertifiziert
3ds Max 2009 Default Scanline
3ds Max 2009 V-Ray 2,4

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3D Modell Spezifikationen
Produkt ID:877575
Veröffentlicht:
Geometrie:Polygonal Quads/Tris
Polygone:43,915
Scheitelpunkte:62,075
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:No
Künstler
TurboSquid Mitglied seit September 2004
Derzeit verkauft 438 Produkte
Erfolge:
Produktbewertung
1 Übermittelte Bewertung
Beschreibung
====================================================================================
WAREHOUSE - INTERIOR AND EXTERIOR, full model
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This is very accurate scene of old warehouse interior. Based on full model so you can also use it for exterior renders. Hi res textures.
Optimized and clear geometry, model is very light in viewport.

======================================================================================

Two versions included:

- 3ds Max - standard version with standard materials,
- 3ds Max – V-Ray version with V-Ray materials and lights, lamps lights are on, (lamp glow effects made in post production, this is no render effect)

FBX and Obj works fine.
Thumbnails rendered from V-Ray version.
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PROFESSIONALLY MODELLED

Model made without ngons and to keep polycount as low as possible. Mesh is not intended for subdivision.

CHECK MATE PRO standard:

- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons, mostly quads (97,38%)
- real world scale (meters), objects at 100% scale at object level,
- no extraneous, unnecessary objects like helpers, splines etc.
- grouped, ready to merge into the scene,
- polycount - 43.979

There are 35 textures in dimensions: 6400x1800, 3568x2336, 2200x2200, 2200x1600, 2048x2048, 1600x1124, 1200x1200, 512x512,

======================================================================================
WELL ORDERED

Like all our products this scene is handy to use and easy to modify.

In this product there is no problem with multiplied materials and textures.
Each object has assigned only one material so there is no annoying Multi/Sub-Object materials.

Materials, maps, textures and objects are clearly named in English. Objects placed on layer, very easy to work with.
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