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Türkisches Teeglas - RC 3D-Modell

Kostenlos
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2014 V-Ray
3D Studio
FBX
Other
OBJ
Collada
STL
3D Modell Spezifikationen
Produkt ID:1421199
Veröffentlicht:
Downloads:2999
Geometrie:Polygonal
Polygone:1,785
Scheitelpunkte:1,800
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:No
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit December 2016
Derzeit verkauft 8 Produkte
Erfolge:
Produktbewertung
Unrated
Beschreibung
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Turkish Tea Glass - RC (Game Ready)

All models have fully textured and was originally modeled in 3ds Max 2014

Nice, High resolution!! 2048x2048 px (png 16) textures

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Features:

---- Each Model in folder separately , you can use each of them one by one* _ ( thumbnail is for show the set)

-Low polygonal models, correctly scaled for an accurate representation of the original object.

-Easily subdividable for more realism. It depends on you

-Models resolutions are optimized for polygon efficiency.

-No cleaning up necessary just drop your models into the scene and start rendering.

-No special plugin needed to open scene.

-Models does not include any backgrounds or scenes

-All unwrapped UV s are non-overlapping

-No lights or HDRI mapping

-Display Unit Scale = Centimeters (cm)

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Game Ready ( Unity or Unreal Engine ect. )

MAPS INCLUDED

PBR

Base Color

Height

Metallic

Normal

Roughness

Unity

Albedo

Metallic Smoothness

Normal

Unreal Engine

Base Color

Normal

Occlusion Roughness Metallic

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File Formats:

3ds Max 2014

FBX

OBJ (Multi Format)

Collada

Textures (2048X2048 png)

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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.

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Rendered in Marmoset Toolbag

and you can notice difference on thumbnails , because rendered in several different light setup and scene

Thanks!

Also check out my other models
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