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Tiger II GameReady 3D-Modell

durch Gerhald3D
Jun 4, 2020
CheckMate Pro Zertifiziert
StemCell zertifiziert
Omniverse zertifiziert
FORMATE
NATIVE
Blender 2.82  |  Cycles Render
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
USD  |  Omniverse
Collada
FBX
Other
OBJ
STL
USDz 1.0
FBX Metallic v
FBX Specular v
glTF 2.0
Tiger2_GameReady_Textures.rar
3D Modell Spezifikationen
61,447 Polygone
61,436 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Produkt ID: 1564454
285 Produkte
Seit 2016
259
5
90
Hello, my dear Customer!
I am happy to present you Panzerkampfwagen VI Ausf.B 'Tiger II' GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

- Dimensions: 10,2x3,75x3,09m.
- Units used: Meters
- Native file format: Blender 2.82.

------------------------------ USAGE: ------------------------------------

- This model is suitable for use in PC game-development, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE: ----------------------------------

- Lowpoly and Highpoly models made in Blender 2.82 and ZBrush.
- UV mapped in Blender 2.82.
- Baked in Marmoset Toolbag 3.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 3.

--------------------------- TOPOLOGY: --------------------------------

Tiger II 3d model consist of 4 objects:

- Tiger_2_Body: 2.382 tris.
- Tiger_2_Equipment: 22.280 tris.
- Tiger_2_Tower: 11.676 tris.
- Tiger_2_Wheels: 77.148 tris.

TOTAL: 113.486 tris.

Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------

Model use 4 materials total:

- Tiger_2_Body
- Tiger_2_Equipment
- Tiger_2_Tower
- Tiger_2_Wheels

- Blender 2.82 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV: -------------------------

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

TEXEL DENSITY:

- Body: 490px/m (4K textures)
- Equipment: 1066px/m (4K textures)
- Tower: 692px/m (4K textures)
- Wheels: 643px/m (4K textures)

TEXTURES:

- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- Height.png (4096x4096px)
- Opacity.png (4096x4096px)
- AO.png (4096x4096px)

TOTAL: 40 textures in archive.

-------------------------- DESCRIPTION: ------------------------------

- There is a 3D model of Royal Tiger only!
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- LowPoly model, that is perfect for game-development.
- No Ngons used, just Quads and Tris.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Real world scale 1:1.
- Units of measurement are meters.

-------------------------------- NOTES: ----------------------------------

- This model contains poles (more than 5 edges that converge to a single vertex.)
- The 'other' format on product page is .MTL format for .obj model.

Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!
Gerhald3D.

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