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Sphynx-Katze (2) 3D-Modell

durch Furok
$299
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Apr 24, 2019
CheckMate Pro Zertifiziert
Maya 2018 Arnold
Sphynx_Pink_ADD.rar
Additional PNG textures, PSD file and cornea stage

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3D Modell Spezifikationen
Produkt ID:1399466
Veröffentlicht:
Geometrie:Polygonal Quads/Tris
Polygone:49,265
Scheitelpunkte:49,261
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit February 2014
Derzeit verkauft 62 Produkte
Erfolge:
Produktbewertung
1 Übermittelte Bewertung
Beschreibung
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.

Hided meshes (cornea stage version) is 320
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TEXTURES: 8192x8192 JPG files.

Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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EYES

-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.

-Eye pupil can be changed by blendshape (1 - open, 0 - close), or by using addtitonal meshes of cornea from Additional Files, or manually editing mesh.

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LIGHT RELATIONSHIPS

-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.

You can change this, if you want, in In Relationship Editors > Light Linking.

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Model provided in the standart rigging pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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Check for HD thumbnails!

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