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Rose Pillar Regal Schminktisch 3D-Modell

$49.99
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Blender 2.70
Collada
FBX
OBJ

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3D Modell Spezifikationen
Produkt ID:853976
Veröffentlicht:
Geometrie:Polygonal Quads only
Polygone:20,000
Scheitelpunkte:20,000
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit August 2012
Derzeit verkauft 101 Produkte
Erfolge:
Produktbewertung
Unrated
Beschreibung
MODEL DESCRIPTION
This is a shelf for a shop or a ladies room.
There is a pillar with roses and a pillar without also supplied is glass shelves combining these in any way to achieve a desired look.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.


MESH
There are three objects.
One glass shelf.
One pillar with roes.
One pillar without roses.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 20000 vertices. Approx. in the pillar with the roses.
There are 2000 polygons. Approx. in the pillar with the roses.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

ANIMATION
This product is not rigged.


TEXTURES / MATERIALS

1 x 4096 x 4096 diffuse texture PNGA
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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