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Manipulierte Hirsche 3D-Modell

durch cgbeige
3D-Modelllizenz: Standard    Upgrade-Lizenz
Nov 1, 2013
CheckMate Lite Zertifiziert
Maya 2011  |  V-Ray 2
FBX 2012
3D Modell Spezifikationen
5,619 Polygone
5,561 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Mixed Unverpackte UVs
Produkt ID: 660322
54 Produkte
Seit 2004
This is a rigged deer model with V-Ray Materials. All fur is either displacement or normal map based. Lots of controllers and an IK/FK rig for the Maya version with dual quaternion skinning (Maya 2011 or later required). FBX format comes in two versions: one with dual quaternion skinned and one in Euler for Unity or other game engines.

Capable of lots of expression and well-tweaked skin weights make this well worth the cost.

Texturing in 2048x2048 detail. Includes efficient displacement/normal map fur and low/high level of detail meshes to fit your needs. All faces are quadrangles and the face flow is fluid with the shape and uniform overall - this will animate beautifully.

All of my models have extremely low compression/stretching of UVs so that texture pixel size ratios are consistent. They are not symmetrically texture mapped so that there is a bit of texture variety on both sides of the model and you can edit one side without worry.
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