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Chevrolet 150 (1957) 3D-Modell

durch YurkP
GM License
- Offizielles Lizenzprodukt

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Mitgelieferte Formate
3ds Max 2016 Other Marmoset
3ds Max 2016
3ds Max 2013
3ds Max 2014
3ds Max 2015
3ds Max 2016 V-Ray 3.0
Unreal .uasset
OBJ
Other Marmoset
FBX
Other
Pack with textures
Pack with textures

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3D Modell Spezifikationen
Produkt ID:1108307
Veröffentlicht:
Geometrie:Polygonal Quads/Tris
Polygone:11,150
Scheitelpunkte:12,470
Texturen:Yes
Materialien:Yes
Manipulierten:Yes
Animiert:Yes
UV-kartiert:Yes
Unverpackte UVs:Mixed
Künstler
TurboSquid Mitglied seit November 2014
Derzeit verkauft 12 Produkte
Erfolge:
Produktbewertung
3 Übermittelte Bewertungen
Beschreibung
Low poly rigged Chevrolet 150 model with interior

Main features:

   - Originally created with 3ds Max 2016
   - Several .max files saved for different versions of 3ds Max, and with differnt target. For example: .max file for VRay Render or .max file for animation with Standard materials
   - Mesh is low poly and ready to use without any additional operations
   - Separate objects like body, wheels, steering wheel, interior and doors. Total number of objects is 9. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric (millimeters). Real-world scale
   - All textures and materials are included and assigned
   - 4 texture sets, which vary in resolution from 1024x1024px to 2048x2048px.
    *body textures 2048x2048 (6 textures)
    *interior textures 2048x2018 (6 textures)
    *wheels textures 1024x1024 (6 textures)
    *glass textures 1024x1024 (7 textures)
   - Previews rendered in 3ds Max 2016 with V-Ray 3.20 and in Marmoset Toolbag 3
   - Car is fully and manually rigged.
    *wheels - rotate, turn
    *body - lean, roll, drift
   - One of .max files consists of animation
   - Textures were created in Substance Painter, they are PBR (Base Color, Normal, AO, Roughness, Metallic, Specular, Opacity)


Special notes:

   - FBX file consists of animation, that can be deleted if needed
   - .max files can be loaded in 3ds Max 2012 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.20.02 or higher is required
   - All files are packed in one archive 'chevrolet_150.7z'.
    These files, also can be downloaded separately.
   - Textures are included in 'chevrolet_150.7z'
    and also in 'textures.7z'
   - There is an archive with promotion download ability.
    It includes tutorial video of how to use rig and turntable
    video
   - Unreal Engine version 4.12. File in it is not rigged by Engine, but all materials and textures are set up and applied
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