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Rothirsch (PELZ) (RIGGED) 3D-Modell

durch cgmobile
$399
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2013 V-Ray 2.3
FBX 2013
OBJ 2013

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3D Modell Spezifikationen
Produkt ID:969731
Veröffentlicht:
Geometrie:Polygonal
Polygone:12,576
Scheitelpunkte:12,830
Texturen:Yes
Materialien:Yes
Manipulierten:Yes
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Mixed
Künstler
TurboSquid Mitglied seit December 2009
Derzeit verkauft 612 Produkte
Erfolge:
Produktbewertung
Unrated
Beschreibung
High Detailed Photorealistic Red Deer Stag(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 420 000 hairs.
There is 4 hair and fur nodes.

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Red_deer_FUR_RIGGED_max.zip contains 2 .max files:

01.Red_deer_FUR_RIGGED_max.max
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Red_deer_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 4 spline curves sets.

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textures:

red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_eye.jpg(900x900)
red_deer_horns_color.jpg (1024x1024)
red_deer_horns_bump.jpg(1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)


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Vertices :12830
Polygons :12576

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets : 1 for the neck and 1 for the 'open - close' eyes.The morph targets are included in the max file.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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