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Realistischer männlicher Körper - Base Mesh 3D-Modell

$99
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 9 Default Scanline
Maya 7, 2012 Maya Software
OBJ
FBX
3D Studio
male_body_images.rar
Product images
male_body_info.pdf
Product information

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3D Modell Spezifikationen
Produkt ID:663082
Veröffentlicht:
Geometrie:Polygonal Quads only
Polygone:14,834
Scheitelpunkte:14,861
Texturen:No
Materialien:No
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit November 2010
Derzeit verkauft 36 Produkte
Erfolge:
Produktbewertung
15 Übermittelte Bewertungen
Rideasy
Feb 16, 2018
Very cool
Beschreibung
|| REALISTIC MALE BODY - BASE MESH ||

This is a high quality realistic male body character, a non-textured base human body.
The character has anatomically correct athletic body and has very detailed topology. The base mesh is ready for sculpting to add more details in ZBrush or Mudbox.

The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm.

From this topology you can easily to make more different kind of body.
You can use it also to bake normal map for low polygon characters.
You can use every body parts separately for other characters.

The character was made in Maya, and final images rendered with Vray in 3ds Max.

The mesh is not rigged. (You can see a movie: the topology is appropriate for animation)
The render and posed body file is not included.
Only the body mesh has UV map.

|| FEATURES ||

- the mesh contains only quads
- clean geometry
- edge loops based topology
- anatomically correct model
- high quality and detailed polygonal model
- smoothable polygonal model
- professional quality UV map (only for body mesh)
- suitable proportions
- golden ratio for the ideal proportions
- capture the personality
- high detailed eye, (cornea, iris, pupil) bring life to the model
- wet part for eye
- the topology is appropriate for rigging and animation
- real-world scale
- system unit: cm (Max, Maya)

|| POLYGONS ||

body: 29 668 (triangles)
two eyeballs: 5 344 (triangles)
two wet parts for eyes: 392 (triangles)
teeth + tongue: 7 988 (triangles)
underwear: 1 220 (triangles)

|| FILE FORMATS ||

- 3ds Max 9
- Maya 7
- Maya 2012
- MA
- OBJ
- FBX
- 3DS

If you want the textured version of this body, please check my textured/sculpted male character.

Enjoy!

Andor Kollar
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